AI Insights · Timothy · April 2022
Top 5 Ultracasual Games on Unified Platform in Portugal - Q1 2022
In Q1 2022, the top 5 ultracasual games in Portugal experienced notable trends in downloads, revenue, and active users. Data from Sensor Tower reveals significant insights into these applications' performance.
In the first quarter of 2022, the top 5 ultracasual games in Portugal saw varied performance metrics across downloads, revenue, and active users. Here’s a closer look at the trends observed for each of these popular games.
Fill The Fridge from Rollic Games exhibited robust growth in weekly downloads, starting from just under 1K in early February and peaking at around 16.9K by the end of March. Its weekly revenue reached a high of approximately $100 in mid-March. The game also saw a sharp rise in weekly active users, climbing from 892 to nearly 36K over the quarter.
Sponge Art by CASUAL AZUR GAMES showed a more fluctuating trend. Weekly downloads ranged from 2.7K to over 17K, with a low of about 2.5K at the end of March. Revenue was minimal, peaking at just $3 in late February. The game’s active user base started at 12.7K in early February, reaching a high of around 13.5K in mid-March before falling to 11.1K by the end of the quarter.
Cut Grass from Beakbestow had a declining trend in weekly downloads, starting at 4.5K in early February and dropping to 489 by the end of March. Weekly active users followed a similar downward trajectory, decreasing from 11.9K to about 7.8K over the same period.
Antistress - relaxation toys by JindoBlu saw steady weekly downloads, maintaining around 3.5K in early February and ending at 1.5K in late March. Revenue was minimal, with a peak of $5 in late December. The game’s weekly active users started high at 20.8K in early February but gradually declined to about 14.3K by the end of March.
Lastly, Frozen Honey ASMR from CrazyLabs LTD experienced a significant increase in weekly downloads, from 79 in early February to a peak of 11.2K by late February, before dropping to 1.7K by the end of March. The weekly active user count mirrored this trend, rising from 55 to a peak of 12.4K in late February, then falling to about 3K by the end of March.
These insights, sourced from Sensor Tower, provide a comprehensive overview of the performance of these top ultracasual games. For more detailed analysis and additional data, visit Sensor Tower.